https://gitlab.synchro.net/main/sbbs/-/commit/f9dfddec92f85b98f0182c54
Modified Files:
src/doors/syncscumm/DESIGN.md
Log Message:
syncscumm: drop the game-picker/lobby from DESIGN.md (never planned)
DESIGN.md advertised an in-door "game picker" / "lobby" (the M5
milestone: picker/lobby, fetch-games.js, curated catalog) that was never
built and is not planned. A user on IRC read those references and asked
where the SyncSCUMM game chooser was -- it does not exist. What actually shipped is one binary with a separate installable xtrn package per title (SyncBASS, SyncQueen, SyncLure, SyncDrascula ready-made; commercial
titles when the sysop supplies data), which is a better fit than a picker
given ScummVM supports thousands of games.
Correct the doc to match reality:
- Status line: shipped, one binary + one xtrn package per title, no
in-door picker/lobby.
- "Multi-title from day one" bullet: reframed as multi-title/one-binary
via per-title xtrn packages; the freeware flagships named with their
shipped package names.
- Install-side tree: replaced the fetch-games.js + "lobby JS + curated
catalog picker" rows with the per-title package layout; noted the
freeware auto-provisioner (getgames/fetch-games.js) as a deferred idea,
not shipped.
- Milestones: M5 keeps what shipped (saves, node.exb, per-title
install-xtrn.ini, docs) and explicitly lists the picker/lobby as
dropped/not-planned and fetch-games.js as deferred.
Docs only; no code change. Prompted by Accession's question on IRC.
Co-Authored-By: Claude Opus 4.8 (1M context) <
noreply@anthropic.com>
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